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Void City

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Devlog

  • Results announced!
    December 01, 2017 by randomphantom
    Welp, I didn't win anything :P The competition was really good in this epic mega jam though, with many entries being great to witness. And I realize that my UE4 skills need a heck of a lot of improvem... Continue reading
  • The Tech
    November 11, 2017 by randomphantom
    To achieve the lighting effect, I used a Material Parameter Collection that stored a bunch of vector and scalar parameters. Each would represent a "light sphere" with a location and radius info, comb... Continue reading
  • Inspiration
    November 10, 2017 by randomphantom
    It's probably a post submission devlog, but I was wanting to post my inspiration for the game. The obvious one is Matter Splatter Galaxy from Super Mario Galaxy, and when I first played it I was mindb... Continue reading
  • Finally, its done!
    November 09, 2017 by randomphantom
    Here's the full list of attributions: Font: https://www.dafont.com/bernardo-moda.font 3D models were adapted liberally *cough* from google poly. Lightswitch: https://poly.google.com/view/1xBl-8de6b0... Continue reading
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