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Noice. How did you get that explosion damage to work? How does it create cracks in the track?
Created chunks using cell fracture in blender and set the rigidbodies to kinematic, which turns into nonkinematic and switching on usegravity upon explosions done with physics overlap sphere
Oh whow, so the track is consisted of a bunch of fractions? That's amazing!
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Log in with itch.io to leave a comment.
Noice. How did you get that explosion damage to work? How does it create cracks in the track?
Created chunks using cell fracture in blender and set the rigidbodies to kinematic, which turns into nonkinematic and switching on usegravity upon explosions done with physics overlap sphere
Oh whow, so the track is consisted of a bunch of fractions? That's amazing!