Mouse to play. Click and drag downwards to aim.
Light up other orbs and blocks by hitting then with a light orb. Light orbs will deal damage equal to the number on the light orb. Lit objects cannot be damaged further as long as they are lit.
Destroy the orbs and blocks by reducing their number to zero. You get +1 health (represented as the bar below the screen) for each orb and block you reduce to zero.
These orbs and blocks will advance down the screen and if they hit the bar below the screen, you lose health. If your health goes to zero, its game over!
Windows version is quite untested, so please check out the WebGL version in the meantime (doesn't have ability to pause somehow and dream.lo is not working)
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Greatly appreciate the playback footage. Some parts where the prediction clearly predicted wrongly, especially at the end! I see where the issue lies (where the ball starts off in an occupied spot). Thanks again!
It is too hard to understand for me
Have rewritten the game description, but yes, I think this needs a better tutorial, thanks for checking out the game!
WebGL works nicely. Love hearing the pitch increase when I get a good volley in. My high score is 335. Nice menu interactivity, too. Good touch. I feel like this game fits the theme of the LD jam "Running Out of Space" even moreso than the brackeys theme "Light" :)
Appreciate the feedback on WebGL! Application of theme is a little forced here I guess compared to the other entries in the jam.
In the Windows build, the resolutions/aspect ratios do not show the whole game. it is unplayable with the windows build. Now that I play the WebGL version I can see that's the problem. Everything top and bottom is cut off due to wide/short window size on windows build.
Thanks for feedback - didn't get to playtest the Windows build! Seems like I have to do a rejig for Windows.
Fun game, but I'm really confused about the rules. I've re-read your description multiple times, but still not sure what I am doing. Sound, UI and game play is cool. Just wish I knew if I was winning or losing, lol.
Thanks, unfortunately the tutorial seems to be quite inadequate,. Have re-written the description but I think the idea might be a little too abstract to grasp and needs a better tutorial. Thanks for playing (you should know you're losing if its a Game Over lol)